Interview Archives - Tech-Gaming https://www.tech-gaming.com/category/interview/ Technology, Gaming, and Culture Sun, 05 Nov 2023 02:55:46 +0000 en-US hourly 1 https://i0.wp.com/www.tech-gaming.com/wp-content/uploads/2018/07/cropped-a091265a061d4c674b2c621cc4b5fccfcde3b3f3_hq.jpg?fit=32%2C32&ssl=1 Interview Archives - Tech-Gaming https://www.tech-gaming.com/category/interview/ 32 32 http://feeds.feedburner.com/tech-gaming/HZXF Each week, Robert, Eric, Sage, and Jeremy offering impressions of the latest games, trivia, industry interviews and some of the liveliest discussions on interactive entertainment. Tech-Gaming true Tech-Gaming © 2015 Tech-Gaming © 2015 Tech-Gaming podcast The Tech-Gaming Podcast Interview Archives - Tech-Gaming http://www.tech-gaming.com/wp-content/uploads/2015/12/Podcast-Art.png https://www.tech-gaming.com/category/interview/ TV-14 Los Angeles, CA Los Angeles, CA c9c7bad3-4712-514e-9ebd-d1e208fa1b76 23561894 Q&A with eastasiasoft’s Joshua Michael French https://www.tech-gaming.com/qa-with-eastasiasoft/?utm_source=rss&utm_medium=rss&utm_campaign=qa-with-eastasiasoft https://www.tech-gaming.com/qa-with-eastasiasoft/#comments Sun, 05 Nov 2023 02:55:46 +0000 https://www.tech-gaming.com/?p=32554 Founded in 2007, eastasiasoft is a Hong Kong based publisher and distributor that caters to niche interests. While many of the big publishers offer low-risk titles at premium prices, eastasiasoft has offering some compelling counterprogramming. We recently spoke with Project Lead Joshua Michael French about everything from censorship, product affordability, and the process of scouting ...

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Q&A with Virtuos: The Biggest Developer You Haven’t Heard Of https://www.tech-gaming.com/qa-virtuos/?utm_source=rss&utm_medium=rss&utm_campaign=qa-virtuos https://www.tech-gaming.com/qa-virtuos/#comments Mon, 17 Jul 2023 21:18:16 +0000 https://www.tech-gaming.com/?p=31928 While the name might not be familiar, if you’ve played a recent triple-A title, there’s a chance that Virtuos had a hand in it. Since 2004, the international production company (headquartered in Singapore, with operations in Canada, China, France, Ireland, Japan, Korea, Ukraine, the United States, and Vietnam) has served as a co-developer, assisting in ...

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A Conversation with Inu-Oh’s Masaaki Yuasa https://www.tech-gaming.com/inu-oh-masaaki-yuasa/?utm_source=rss&utm_medium=rss&utm_campaign=inu-oh-masaaki-yuasa https://www.tech-gaming.com/inu-oh-masaaki-yuasa/#comments Mon, 06 Feb 2023 17:48:55 +0000 https://www.tech-gaming.com/?p=30926 Often employing an idiosyncratic visual style and a distinctive directorial vision, Masaaki Yuasa has already earned a multitude of industry awards as well as an abundance of critical acclaim. His body of work is as wonderfully eclectic as its multi-faceted characters, with highlights that range from The Tatami Galaxy, The Night Is Short, Walk on ...

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Q&A with Goodbye, Don Glees’ Atsuko Ishizuka https://www.tech-gaming.com/qa-atsuko-ishizuka/?utm_source=rss&utm_medium=rss&utm_campaign=qa-atsuko-ishizuka https://www.tech-gaming.com/qa-atsuko-ishizuka/#comments Mon, 19 Dec 2022 21:10:36 +0000 https://www.tech-gaming.com/?p=30665 Since joining Madhouse in 2004, Atsuko Ishizuka has served as animator, storyboard artist, and director for notable works such as No Game No Life, A Place Further than the Universe. With the release of Goodbye, Don Glees! (available on stream video now and on physical media on December 27th, 2022) Ishizuka directs her first original ...

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Q&A with Howard Scott Warshaw https://www.tech-gaming.com/howard-scott-warshaw-1/?utm_source=rss&utm_medium=rss&utm_campaign=howard-scott-warshaw-1 https://www.tech-gaming.com/howard-scott-warshaw-1/#comments Mon, 28 Nov 2022 00:24:14 +0000 https://www.tech-gaming.com/?p=30523 Revered for making one of the Atari VCS’ best games (Yars’ Revenge) and unjustly reviled for making a hurried adaptation of E.T. The Extraterrestrial, Howard Scott Warshaw is one of gaming’s prodigious pioneers. We spoke with Warshaw about his early works, life at Atari, as well as an unconventional pitch with Steven Spielberg for the ...

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Q&A With Fortune Favors Lady Nikuko’s Ayumu Watanabe https://www.tech-gaming.com/qa-ayumu-watanabe/?utm_source=rss&utm_medium=rss&utm_campaign=qa-ayumu-watanabe https://www.tech-gaming.com/qa-ayumu-watanabe/#comments Mon, 13 Jun 2022 16:00:31 +0000 https://www.tech-gaming.com/?p=29334 Across the past thirty-six years, Ayumu Watanabe has helped craft a multitude of animated series and feature films. When working for Shin-Ei Animation during the eighties, he earned recognition for his his work as an assistant director for a multitude of Doraemon films and shorts. By the early 2000’s, Watanabe had become a lead director, ...

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Striving for Fighting Flawlessness: A Q&A with Arc System Works https://www.tech-gaming.com/qa-arc-system-works/?utm_source=rss&utm_medium=rss&utm_campaign=qa-arc-system-works https://www.tech-gaming.com/qa-arc-system-works/#comments Mon, 31 May 2021 18:35:02 +0000 https://www.tech-gaming.com/?p=26953 Found in 1988 by Minoru Kidooka, Arc System Works spent the better part of a decade as a contract developer for publishers like SEGA, Sammy, Bandai, and Banpresto. From futuristic racers like Cyber Spin to the side-scrolling beat ‘em up action of Bishoujo Senshi Sailor Moon, the Yokohama-based studio enjoyed a measured amount of recognition. ...

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Wild Hunt Festival: A Monster-Hunter-like Board Game https://www.tech-gaming.com/wild-hunt-festival/?utm_source=rss&utm_medium=rss&utm_campaign=wild-hunt-festival https://www.tech-gaming.com/wild-hunt-festival/#comments Thu, 18 Jun 2020 16:15:30 +0000 https://www.tech-gaming.com/?p=24764 Hit points, inventory management, and statistical-based combat in role playing games can be tracked back to Gary Gygax and Dave Arneson’s Dungeons & Dragons. Since the release of D&D nearly fifty years ago, table-top titles and RPGs have intermingled, spawning analog and digital interpretations of high-fantast adventures. This link is unmistakably evident in Wild Hunt ...

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Q&A With Nihon Falcom’s Toshihiro Kondo (Part Two) https://www.tech-gaming.com/toshihiro-kondo-2/?utm_source=rss&utm_medium=rss&utm_campaign=toshihiro-kondo-2 https://www.tech-gaming.com/toshihiro-kondo-2/#comments Sun, 07 Jul 2019 18:21:03 +0000 https://www.tech-gaming.com/?p=22288 For nearly forty years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing games. In anticipation of the release of The Legend of Heroes: Trails of Cold Steel III, we had the opportunity to speak with Falcom’s president, Mr. Toshihiro Kondo on listening to audiences,  the success of their ...

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Q&A With Nihon Falcom’s Toshihiro Kondo (Part One) https://www.tech-gaming.com/toshihiro-kondo-1/?utm_source=rss&utm_medium=rss&utm_campaign=toshihiro-kondo-1 https://www.tech-gaming.com/toshihiro-kondo-1/#comments Fri, 05 Jul 2019 21:15:02 +0000 https://www.tech-gaming.com/?p=22275 For nearly forty years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing games. In anticipation of the release of The Legend of Heroes: Trails of Cold Steel III, we had the opportunity to speak with Falcom’s president, Mr. Toshihiro Kondo on their formula for enduring success, the tension ...

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Q&A With HORGIHUGH’s Sasaki “PiXEL” Hide https://www.tech-gaming.com/qa-horgihugh/?utm_source=rss&utm_medium=rss&utm_campaign=qa-horgihugh https://www.tech-gaming.com/qa-horgihugh/#comments Thu, 06 Jun 2019 14:20:30 +0000 https://www.tech-gaming.com/?p=22099 Occasionally, the stories behind game development are as interesting as the stories told by games. That’s likely the case for HORGIHUGH, a shooter created by Sasaki “PiXEL” Hide. Described as a “modern retro” title, HORGIHUGH’s lead character is based on an actual dog adopted after the 2011 Tōhoku earthquake, signifying resilience and quite possibly, conveying ...

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Q&A with Mirai’s Mamoru Hosoda https://www.tech-gaming.com/qa-mamoru-hosoda/?utm_source=rss&utm_medium=rss&utm_campaign=qa-mamoru-hosoda https://www.tech-gaming.com/qa-mamoru-hosoda/#comments Tue, 23 Oct 2018 00:04:24 +0000 https://www.tech-gaming.com/?p=20724 As the director of The Girl Who Leapt Through Time, Summer Wars, Wolf Children, The Boy and the Beast, Mamoru Hosoda has crafted films that have delighted audiences, charmed critics, and won numerous awards. With the upcoming stateside release of Mirai, the auteur is poised to please once more, offering an intimate and imaginative story ...

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Q&A With AI: The Somnium Files’ Kōtarō Uchikoshi https://www.tech-gaming.com/kotaro-uchikoshi/?utm_source=rss&utm_medium=rss&utm_campaign=kotaro-uchikoshi https://www.tech-gaming.com/kotaro-uchikoshi/#comments Sat, 07 Jul 2018 20:49:59 +0000 http://www.tech-gaming.com/?p=20021 With a body of work that includes salient efforts such as the Zero Escape series, scenarios for visual novels like Ever 17: The Out of Infinity and Remember 11: The Age of Infinity, as well as writing Punchline, it’s evident that Kōtarō Uchikoshi is delighted by the unusual aspects of the human condition. And with ...

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Navigating 428: Shibuya Scramble https://www.tech-gaming.com/428-shibuya-scramble/?utm_source=rss&utm_medium=rss&utm_campaign=428-shibuya-scramble https://www.tech-gaming.com/428-shibuya-scramble/#comments Fri, 08 Jun 2018 14:53:43 +0000 http://www.tech-gaming.com/?p=19842 Referred to as the visual novel for people who don’t like visual novels, 428: Shibuya Scramble has the privilege of being the genre’s only effort to obtain a perfect Famitsu score. If that’s not intriguing another, we pose a series of question toward David Kracker, who served as localization director for Spike Chunsoft’s upcoming title. ...

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Q&A With Trailblazer’s Ben Ward https://www.tech-gaming.com/qa-trailblazers/?utm_source=rss&utm_medium=rss&utm_campaign=qa-trailblazers https://www.tech-gaming.com/qa-trailblazers/#comments Mon, 12 Mar 2018 20:50:26 +0000 http://www.tech-gaming.com/?p=19351 Franchises like Forza Motorsport and Gran Turismo dominate the contemporary racing genre, which is not surprising, as each series is crafted by a legion of developers and is refined across multiple iterations. But when the industry is led by photorealistic titles that lean toward simulation, that leaves a wide opening for developers to craft a ...

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Q&A with SUPERBEAT: XONiC’s Michael Yum https://www.tech-gaming.com/qa-superbeat-xonic/?utm_source=rss&utm_medium=rss&utm_campaign=qa-superbeat-xonic https://www.tech-gaming.com/qa-superbeat-xonic/#comments Mon, 20 Nov 2017 16:37:58 +0000 http://www.tech-gaming.com/?p=18816 Like music itself, rhythm games often follow convention while simultaneously contributing their own form of innovation. This dialectic is especially evident when examining PM Studio’s SUPERBEAT: XONiC, a franchise which follows mainly of the conventions of the genre, while offering its own distinctive control schemes and remarkable diverse soundtrack. With the release of the Switch ...

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Q&A With Nihon Falcom’s Toshihiro Kondo https://www.tech-gaming.com/nihon-falcom/?utm_source=rss&utm_medium=rss&utm_campaign=nihon-falcom https://www.tech-gaming.com/nihon-falcom/#comments Sat, 01 Jul 2017 04:52:38 +0000 http://www.tech-gaming.com/?p=18114 For over thirty-five years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing games. In anticipation of the release of Ys VIII: Lacrimosa of Dana, we had the opportunity to speak with Falcom’s president Mr. Toshihiro Kondo on their formula for unblemished success, the tension between ...

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Q&A With VALKYRIE DRIVE’s Kenichiro Takaki https://www.tech-gaming.com/qa-with-takaki/?utm_source=rss&utm_medium=rss&utm_campaign=qa-with-takaki https://www.tech-gaming.com/qa-with-takaki/#comments Tue, 30 May 2017 17:21:00 +0000 http://www.tech-gaming.com/?p=17919 Like Sandro Botticelli, Sir Peter Paul Rubens, and Edgar Degas, Kenichiro Takaki is infatuated with the female form. As the producer behind titles like SENRAN KAGURA, and VALKYRIE DRIVE, Takaki-san and his teams have created worlds where erogenous zones jiggle with pendulous grace, as combatants are locked in intense conflict. We had a chance to ...

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Undead Darlings ~no cure for love~!! Q&A https://www.tech-gaming.com/undead-darlings-qa/?utm_source=rss&utm_medium=rss&utm_campaign=undead-darlings-qa https://www.tech-gaming.com/undead-darlings-qa/#comments Wed, 15 Feb 2017 20:24:55 +0000 http://www.tech-gaming.com/?p=17365 After a portion of a lifetime spent playing role-playing games and years working for a publisher that has localized some of Japan’s best efforts, it’s not surprising that Nick Doerr understands turn-based battles. But what is remarkable is the transition toward full creative control with the developer taking the helm for Undead Darlings ~no cure ...

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Super Dungeon Tactics’ Post-Release Adjustments: A Q&A with Underbite Games https://www.tech-gaming.com/sdt-qa/?utm_source=rss&utm_medium=rss&utm_campaign=sdt-qa https://www.tech-gaming.com/sdt-qa/#comments Tue, 10 Jan 2017 17:35:17 +0000 http://www.tech-gaming.com/?p=17174 Game launches are complicated affairs- we’re repeatedly reminded of that statement every time a triple-A, big budget title stumbles at release and PR issues it’s subsequent apology. For smaller studios without the payroll to hire a plethora of beta testers, the first few weeks of a product’s life can be nerve wracking- with developing rushing ...

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