Interview Archives - Tech-Gaming https://www.tech-gaming.com/tag/interview/ Technology, Gaming, and Culture Sun, 05 Nov 2023 02:55:46 +0000 en-US hourly 1 https://i0.wp.com/www.tech-gaming.com/wp-content/uploads/2018/07/cropped-a091265a061d4c674b2c621cc4b5fccfcde3b3f3_hq.jpg?fit=32%2C32&ssl=1 Interview Archives - Tech-Gaming https://www.tech-gaming.com/tag/interview/ 32 32 http://feeds.feedburner.com/tech-gaming/HZXF Each week, Robert, Eric, Sage, and Jeremy offering impressions of the latest games, trivia, industry interviews and some of the liveliest discussions on interactive entertainment. Tech-Gaming true Tech-Gaming © 2015 Tech-Gaming © 2015 Tech-Gaming podcast The Tech-Gaming Podcast Interview Archives - Tech-Gaming http://www.tech-gaming.com/wp-content/uploads/2015/12/Podcast-Art.png https://www.tech-gaming.com TV-14 Los Angeles, CA Los Angeles, CA c9c7bad3-4712-514e-9ebd-d1e208fa1b76 23561894 Q&A with eastasiasoft’s Joshua Michael French https://www.tech-gaming.com/qa-with-eastasiasoft/?utm_source=rss&utm_medium=rss&utm_campaign=qa-with-eastasiasoft https://www.tech-gaming.com/qa-with-eastasiasoft/#comments Sun, 05 Nov 2023 02:55:46 +0000 https://www.tech-gaming.com/?p=32554 Founded in 2007, eastasiasoft is a Hong Kong based publisher and distributor that caters to niche interests. While many of the big publishers offer low-risk titles at premium prices, eastasiasoft has offering some compelling counterprogramming. We recently spoke with Project Lead Joshua Michael French about everything from censorship, product affordability, and the process of scouting ...

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Q&A with Virtuos: The Biggest Developer You Haven’t Heard Of https://www.tech-gaming.com/qa-virtuos/?utm_source=rss&utm_medium=rss&utm_campaign=qa-virtuos https://www.tech-gaming.com/qa-virtuos/#comments Mon, 17 Jul 2023 21:18:16 +0000 https://www.tech-gaming.com/?p=31928 While the name might not be familiar, if you’ve played a recent triple-A title, there’s a chance that Virtuos had a hand in it. Since 2004, the international production company (headquartered in Singapore, with operations in Canada, China, France, Ireland, Japan, Korea, Ukraine, the United States, and Vietnam) has served as a co-developer, assisting in ...

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Q&A with Goodbye, Don Glees’ Atsuko Ishizuka https://www.tech-gaming.com/qa-atsuko-ishizuka/?utm_source=rss&utm_medium=rss&utm_campaign=qa-atsuko-ishizuka https://www.tech-gaming.com/qa-atsuko-ishizuka/#comments Mon, 19 Dec 2022 21:10:36 +0000 https://www.tech-gaming.com/?p=30665 Since joining Madhouse in 2004, Atsuko Ishizuka has served as animator, storyboard artist, and director for notable works such as No Game No Life, A Place Further than the Universe. With the release of Goodbye, Don Glees! (available on stream video now and on physical media on December 27th, 2022) Ishizuka directs her first original ...

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Q&A with Howard Scott Warshaw https://www.tech-gaming.com/howard-scott-warshaw-1/?utm_source=rss&utm_medium=rss&utm_campaign=howard-scott-warshaw-1 https://www.tech-gaming.com/howard-scott-warshaw-1/#comments Mon, 28 Nov 2022 00:24:14 +0000 https://www.tech-gaming.com/?p=30523 Revered for making one of the Atari VCS’ best games (Yars’ Revenge) and unjustly reviled for making a hurried adaptation of E.T. The Extraterrestrial, Howard Scott Warshaw is one of gaming’s prodigious pioneers. We spoke with Warshaw about his early works, life at Atari, as well as an unconventional pitch with Steven Spielberg for the ...

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Striving for Fighting Flawlessness: A Q&A with Arc System Works https://www.tech-gaming.com/qa-arc-system-works/?utm_source=rss&utm_medium=rss&utm_campaign=qa-arc-system-works https://www.tech-gaming.com/qa-arc-system-works/#comments Mon, 31 May 2021 18:35:02 +0000 https://www.tech-gaming.com/?p=26953 Found in 1988 by Minoru Kidooka, Arc System Works spent the better part of a decade as a contract developer for publishers like SEGA, Sammy, Bandai, and Banpresto. From futuristic racers like Cyber Spin to the side-scrolling beat ‘em up action of Bishoujo Senshi Sailor Moon, the Yokohama-based studio enjoyed a measured amount of recognition. ...

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Q&A With Nihon Falcom’s Toshihiro Kondo (Part One) https://www.tech-gaming.com/toshihiro-kondo-1/?utm_source=rss&utm_medium=rss&utm_campaign=toshihiro-kondo-1 https://www.tech-gaming.com/toshihiro-kondo-1/#comments Fri, 05 Jul 2019 21:15:02 +0000 https://www.tech-gaming.com/?p=22275 For nearly forty years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing games. In anticipation of the release of The Legend of Heroes: Trails of Cold Steel III, we had the opportunity to speak with Falcom’s president, Mr. Toshihiro Kondo on their formula for enduring success, the tension ...

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Q&A With HORGIHUGH’s Sasaki “PiXEL” Hide https://www.tech-gaming.com/qa-horgihugh/?utm_source=rss&utm_medium=rss&utm_campaign=qa-horgihugh https://www.tech-gaming.com/qa-horgihugh/#comments Thu, 06 Jun 2019 14:20:30 +0000 https://www.tech-gaming.com/?p=22099 Occasionally, the stories behind game development are as interesting as the stories told by games. That’s likely the case for HORGIHUGH, a shooter created by Sasaki “PiXEL” Hide. Described as a “modern retro” title, HORGIHUGH’s lead character is based on an actual dog adopted after the 2011 Tōhoku earthquake, signifying resilience and quite possibly, conveying ...

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Q&A with Mirai’s Mamoru Hosoda https://www.tech-gaming.com/qa-mamoru-hosoda/?utm_source=rss&utm_medium=rss&utm_campaign=qa-mamoru-hosoda https://www.tech-gaming.com/qa-mamoru-hosoda/#comments Tue, 23 Oct 2018 00:04:24 +0000 https://www.tech-gaming.com/?p=20724 As the director of The Girl Who Leapt Through Time, Summer Wars, Wolf Children, The Boy and the Beast, Mamoru Hosoda has crafted films that have delighted audiences, charmed critics, and won numerous awards. With the upcoming stateside release of Mirai, the auteur is poised to please once more, offering an intimate and imaginative story ...

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Super Dungeon Tactics’ Post-Release Adjustments: A Q&A with Underbite Games https://www.tech-gaming.com/sdt-qa/?utm_source=rss&utm_medium=rss&utm_campaign=sdt-qa https://www.tech-gaming.com/sdt-qa/#comments Tue, 10 Jan 2017 17:35:17 +0000 http://www.tech-gaming.com/?p=17174 Game launches are complicated affairs- we’re repeatedly reminded of that statement every time a triple-A, big budget title stumbles at release and PR issues it’s subsequent apology. For smaller studios without the payroll to hire a plethora of beta testers, the first few weeks of a product’s life can be nerve wracking- with developing rushing ...

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Q&A With Sniper Elite 4’s Rebellion Developments https://www.tech-gaming.com/qa-sniper-elite-4s-rebellion-developments/?utm_source=rss&utm_medium=rss&utm_campaign=qa-sniper-elite-4s-rebellion-developments https://www.tech-gaming.com/qa-sniper-elite-4s-rebellion-developments/#comments Sat, 09 Jul 2016 20:50:34 +0000 http://www.tech-gaming.com/?p=16242 Most E3 demos follow a predictable pattern. You sit down, listen to a long-winded debriefing that highlights key features, all before getting a taut-leashed, fleeting taste of gameplay. Pleasingly, that wasn’t the case with Rebellion Developments’ Sniper Elite 4. Either the Oxford-based team was confident in the abilities of players or in the game’s ability to ...

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Q&A With Trillion Director Masahiro Yamamoto https://www.tech-gaming.com/qa-trillion-director/?utm_source=rss&utm_medium=rss&utm_campaign=qa-trillion-director https://www.tech-gaming.com/qa-trillion-director/#comments Tue, 12 Apr 2016 17:50:45 +0000 http://www.tech-gaming.com/?p=15681 Although you’ve fought tough bosses before, few are as durable and daunting as the protagonist of Trillion: God of Destruction, the eponymous villain who has no less than a 1,000,000,000,000 hit points. Just before the PS Vita game’s release, we were able to talk with director Masahiro Yamamoto about the game’s concepts, the icy Gifu ...

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Q&A With Nippon Ichi President Sohei Niikawa https://www.tech-gaming.com/sohei-niikawa/?utm_source=rss&utm_medium=rss&utm_campaign=sohei-niikawa https://www.tech-gaming.com/sohei-niikawa/#comments Mon, 15 Feb 2016 16:20:25 +0000 http://www.tech-gaming.com/?p=15194 Few publishers have a fanbase as impassioned as Nippon Ichi Software. When the company was formed in 1991, it was the release of 2003’s Disgaea: Hour of Darkness that really stirred passions on both sides of the Pacific, catapulting the game’s Prinny into an otaku icon. With the release of Disgaea PC drawing near, we ...

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Q&A With Neptunia’s Naoko Mizuno https://www.tech-gaming.com/qa-with-neptunias-naoko-mizuno/?utm_source=rss&utm_medium=rss&utm_campaign=qa-with-neptunias-naoko-mizuno https://www.tech-gaming.com/qa-with-neptunias-naoko-mizuno/#comments Fri, 29 Jan 2016 16:59:30 +0000 http://www.tech-gaming.com/?p=15081 Sporadically, role-playing games make fleeting, fourth-wall breaking references to the game industry. But 2010’s Hyperdimension Neptunia was the first franchise to construct an elaborate allegory for our precious pastime, imagining a realm where four goddess battle for market share- each representing a different console. Unsurprisingly, the plot proved popular with gamers on both sides of ...

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AX: Q&A With Danganronpa’s Kodaka Kazutaka https://www.tech-gaming.com/qa-kazutaka-kodaka/?utm_source=rss&utm_medium=rss&utm_campaign=qa-kazutaka-kodaka https://www.tech-gaming.com/qa-kazutaka-kodaka/#comments Fri, 03 Jul 2015 00:29:07 +0000 http://www.tech-gaming.com/?p=13635 Tech-Gaming: Can you explain to us how you got your start in game development? KK: Personally, I wanted to work in the movie industry but throughout my life my friends and I eventually changed to game development. T-G: What other forms of media such as films, manga, or anime might have influenced your career as ...

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AX: Q&A With Guilty Gear’s Daisuke Ishiwatari https://www.tech-gaming.com/daisuke-ishiwatari_interview/?utm_source=rss&utm_medium=rss&utm_campaign=daisuke-ishiwatari_interview https://www.tech-gaming.com/daisuke-ishiwatari_interview/#comments Thu, 02 Jul 2015 01:05:56 +0000 http://www.tech-gaming.com/?p=13622 Tech-Gaming: Let’s start with the original Guilty Gear which offered a really exhilarating deviation from 2D fighters of the era. Can you describe the impetus of the project as well as the development process? Daisuke Ishiwatari: Basically, when we started making the game we took a look at the existing fighting games. It seemed like ...

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A Q&A with Nihon Falcom/Mastiff Games https://www.tech-gaming.com/qa-with-nihon-falcom/?utm_source=rss&utm_medium=rss&utm_campaign=qa-with-nihon-falcom https://www.tech-gaming.com/qa-with-nihon-falcom/#comments Thu, 09 Apr 2015 21:20:13 +0000 http://www.tech-gaming.com/?p=13074 From Faxanadu for the NES, the Ys series, and The Legend of Heroes: Trails in the Sky, Nihon Falcom has an amazingly prodigious body of work that spans over three decades. With the recent release of Gurumin: A Monstrous Adventure for the PC, we had the opportunity to speak with Toshihiro Kondo, Falcom’s president, as ...

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Hyperdimension Neptunia Re;Birth1 Q&A https://www.tech-gaming.com/hyperdimension-neptunia-rebirth1/?utm_source=rss&utm_medium=rss&utm_campaign=hyperdimension-neptunia-rebirth1 https://www.tech-gaming.com/hyperdimension-neptunia-rebirth1/#comments Wed, 30 Jul 2014 00:00:44 +0000 http://www.tech-gaming.com/?p=11521 For some, the Japanese role-playing game has lost some of its luster, with critics claiming that contemporary titles use formulaic plotlines to goad gamers into action. But that claim could hardly be leveled at 2011’s Hyperdimension Neptunia, a PlayStation 3 title which re-imagined the seventh generation console war as an allegory where unabashedly moe maidens ...

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The Sound of the Monomyth- A rePlay Q&A https://www.tech-gaming.com/symphony-of-heroes/?utm_source=rss&utm_medium=rss&utm_campaign=symphony-of-heroes https://www.tech-gaming.com/symphony-of-heroes/#comments Thu, 03 Jul 2014 19:00:35 +0000 http://www.tech-gaming.com/?p=11363 Like any enthusiast-based conventions, this year’s Anime Expo will have several essential events. For gamers and aural aficionados, this year’s rePlay: Symphony of Heroes promises to be one of those occasions, with a seventy piece orchestra and twenty-four voice choir performing the music of Final Fantasy, Kingdom Hearts, Bioshock, and Portal. We had the opportunity ...

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Q&A with OUYA’s Kellee Santiago https://www.tech-gaming.com/ouya-interview/?utm_source=rss&utm_medium=rss&utm_campaign=ouya-interview https://www.tech-gaming.com/ouya-interview/#comments Thu, 30 Jan 2014 05:00:30 +0000 http://www.tech-gaming.com/?p=10390 Tech-Gaming: Before we delve into OUYA discussion, let’s talk your impact on the industry. Following your graduation from University of Southern California’s interactive media program, you went onto help form thatgamecompany- the studio responsible for innovative titles such as flOw, Flower, andJourney. After a prodigious trifecta of titles, you left to direct development for OUYA. What was the impetus ...

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Atelier Escha & Logy: Alchemists of the Dusk Sky Q&A https://www.tech-gaming.com/atelier-escha-logy-interview/?utm_source=rss&utm_medium=rss&utm_campaign=atelier-escha-logy-interview https://www.tech-gaming.com/atelier-escha-logy-interview/#comments Wed, 22 Jan 2014 23:00:33 +0000 http://www.tech-gaming.com/?p=10345 With fifteen core installments as well as numerous spin-offs and remakes, the Atelier series is undeniably prolific, allowing players to explore the intricacies of alchemy since its Japanese debut in 1997. Stateside, the fruitful role-playing franchise has enjoyed a growing following, thanks to poignant plotlines and an ever-increasingly intricate set of play mechanics. In anticipation ...

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